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Trails of cold steel mods
Trails of cold steel mods





trails of cold steel mods

I was pretty enamoured with CS3s combat system, it really gives you so much freedom for creativity, just felt like Falcom didn't take the final step to balance stuff out. There really wasn't a dull moment and I'd definitely do it again, in fact I almost certainly will be before cs4 comes out in autumn. I think my playtesting savefile ended up at about 140 hours in total, and thats before replaying a lot of fights to experiment. This mod is free of use for anyone to use and modify because frankly, I’m just happy seeing and talking to people who want to do the same thing as I do. If you want to make derived works of my files, go ahead. If you want to mod or modify my files, here’s some documentation that could help: People like Shiny, u/civac2, Aristotle and at least a dozen more all gave feedback, ideas and suggestions for the mod.

trails of cold steel mods

Everyone who has ever interacted with me on the Discord for the most part goes here. Other helpers of the project: These people may not have contributed directly to the project in major ways, but they definitely helped. U/Gurdor, jls, Novem ( u/Obrusnine) for drastically helping with playtesting (this project wouldn’t even have close to this much polish without you people, thank you!) The intended difficulty the mod was built around. Nightmare: For those who would like to face far tougher foes than those from the vanilla game. Designed for those playing through CS3 blind for the first time.

trails of cold steel mods

Hard: A relatively “normal” experience for those who feel like having a more casual experience with the mod. This mod changes enemy AI, abilities, items, brave orders, master quartz… You name it, if it’s game balance, its been changed in some way. (Playable character spoilers in the changelog)







Trails of cold steel mods